AI Insights · Timothy · January 2025
Top 5 Boxing Games in Finland: Q4 2024 Performance Insights
Explore the performance of the top boxing games in Finland during Q4 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the top boxing games in Finland revealed diverse performance patterns across downloads, revenue, and active users. Here's a closer look at each game:
I, The One - Fighting Games from Azur Interactive Games Limited experienced weekly revenue fluctuations, peaking at about $6 in several weeks, with a noticeable drop to $0 in the final week of December. Downloads varied, reaching a high of 431 in mid-October, while active users remained relatively stable, fluctuating between 624 and 923.
Real Boxing 2 by Vivid Games S.A. saw a significant revenue spike to $156 in early December. Weekly downloads showcased a peak in November with 272, and active users grew substantially from 164 to 352 by late November.
Arm Wrestling Master maintained consistent download numbers, peaking at 275 in mid-October, while active users remained strong, reaching over 1.2K in the same period.
EA SPORTS™ UFC® 2 from Electronic Arts observed a gradual decline in revenue towards December, starting from $35 in October. Downloads surged to 336 in November, and active users peaked at 661 during the same month.
Finally, Boxing Star: Boxing Fight Game by THUMBAGE showed a strong start in revenue with $222 in late September, but it tapered off to $31 by the year's end. Downloads saw a late surge in December, reaching 132, while active users grew to 213 during the same timeframe.
These insights, provided by Sensor Tower, illustrate the dynamic nature of the Finnish mobile gaming market for boxing games. For more detailed analytics and trends, visit Sensor Tower's platform.